continual flame pf2e. The initial damage changes to. continual flame pf2e

 
 The initial damage changes tocontinual flame pf2e  Continual Flame; Darkvision; Dispel Magic; Energy Aegis; Gentle Repose; Light; Planeshift;Treat Wounds

1. Daiteach • 4 yr. Treat Wounds allows you to heal a target over 10 minutes; they become immune to Treat Wounds for 60 minutes from the time you start. In this case, I think the listed party can get by with the Champion's Lay of Hands for out of combat healing, but it's definitely less efficient than Ward Medic and will consume a lot of out of combat time. The tip of this +3 major striking greater flaming returning speed longspear is edged with several razor-sharp obsidian blades. . This applies only to your Treat Wounds activities, not any other the patient receives. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch. The main appeal of Natural Medicine would be if you were planning to increase your skill level in Nature. Yep, you are correct. Heightened to 5th for example this light burns through deeper darkness. It was breifly available to clerics, but returned to its roots Get it? Like a druid? in the 5th edition PHB. It's pretty bad. The good thing about the 2e version is that the sphere doesn't have a. 2: Stuff like wood would have "fire weakness" equal to its hardness, effectively negating the hardness. For the casting of Continual Flame (6gp) you get 8 sunrods, and that is if you don't have time reduce the overall cost. While fire is the most common resistance. 4% size of the group, or little under 1/5. 43. It’s per the Vision rules. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Crane and Mountain are only two stances that cant fuse together. If you use a Spell Repertoire, don’t bother learning this. Amp You project pure heat that causes a target to combust. Dim light technically gives most races disadvantage on perception checks, but being able to freely move four magical sources of dim light to scan every corner of a dark room ought to make it pretty difficult for anything to avoid your detection -- it would just. A continual flame can be covered and hidden but not smothered or quenched. Produce Flame’s damage is “1d4 fire damage plus your spellcasting ability modifier. This simple iron staff is capped with a faceted, clear gem. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. @kitmittens. r/Pathfinder_RPG. Daggermark's Exchange: Transmute one poison into another of equal or lesser value Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched. We have found that combat healing is still necessary at higher levels. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270. It gives off light and heat like a regular candle. Dungeons are rife with devious traps meant to protect the treasures within. 573 4. No. Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces. PF2e on Foundry 5. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage. This speaks to its advantages. Description. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. Continual Flame (2nd level) Flaming Sphere (2nd level) - the sphere itself; Heat Metal (2nd level) - within the metal itself; Flame Blade (2nd level) Fire Shield (4th level) Wall of Fire (4th level) Incendiary Cloud (8th level) There are also other fire spells which do not start fires, such as Chromatic Orb (fire) and Flame Strike. 0. So, my main group of PF2e buddies is going to be starting Ruby Phoenix in the next few months, and I've landed in the role of healer. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. Cleric: Close enough to the PF1e Version. Ignition isn’t good either for that purpose, but it’s more obviously worse for ranged attacks. On a failure, the result is always. The Flying Flame Impulse for Kineticist states. Cursed The Primordial Flame was cursed by Syarstik Painted-Tiger, the guardian spirit of Red Cat Cave. Continual flame: 20 ft. You have the option to cast Continual Flame at higher spell levels, but the spell. These unarmed strikes, as listed in the feat, count as being in the Brawling group. The effect looks like a regular flame, but it creates no heat and doesn't use. Cast [two-actions] somatic, verbal. If fights in PF2E really last longer than two rounds, it actually is decent. 1: Brightness (Sp) dancing lantern APG 3/day, continual flame 2/day, or daylight 1/day 2: Healing Sunburst (Su) You can transmute the sun’s burning rays into brilliant, healing fire. Just ask any scout/boy scout. Turn Marker is dead and doesn't work for v10, Combat Booster is the great mod to use for turn marking in v10. You can add your exalted levels to any cleric levels you have to calculate the power of your channel energy ability. Traditions arcane, divine, occult, primal. Lets say you have spent all of your three focus points (Level 5 Clarity of Focus) and somehow you managed to spent one on an abilities unrelated to the psychic Class. This can be exploited for gold, by casting continual flame on every item that will be sold to a merchant. +1 means every spell level. Back when Pathfinder 2E was released, I tried creating a human fighter with an elven curve blade. 27. Coda Staff of Fire Item 3+ Evocation Magical Staff Source Core Rulebook pg. New comments cannot be posted and votes cannot be cast. The character loses the fatigued condition. The duration is unlimited at the base level, so. The target gains resistance 2 against fire damage and resistance 2 against cold damage. +2 means every second spell level so 1st level spell with +2 would mean get heighten effect at 3rd, 5th etc. I have now made it to the spellcasting chapter and I am very curious about one spell in particular: Continual Flame. 99 Bundle price: $2. With Continual Recovery, the cooldown is reduced to 10 minutes, so you can immediately treat anyone as soon as you finish treating them. Range 120 feet; Area 20-foot burst. Persistent damage comes from effects like acid, being on fire, or many other situations. That means you could treat one person 6 times in an hour, or two people 3 times, etc. Your produce flame also gains the following amp. We will be playing weekly on Fridays 9pm EST for 3 hours. . Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which. Unleash Psyche gives damaging spells a status bonus to damage equal to double the spell's level, while an amped produce flame from a pyschic of The Oscillating Wave conscious mind changes the initial damage:. 5. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire damage. But yeah I think having a cost is perfectly acceptable for a spell that lasts forever, such as with continual Flame. Not that it matters, since Divine Lance and Daze (which just gives you modifier. 5x5 castings a day, = 7. Prerequisite(s) expert in Medicine. You zealously monitor a patient’s progress to administer treatment faster. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). Range 30 feet; Targets 1 creature. Critical Success The target is unaffected. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. Dancing Lights can be used much more creatively, and its utility cannot be easily replaced by a torch. An Ioun Torch is Continual Flame cast on a burnt out Ioun Stone. 10 min. You wield this blade-like beam as if it were a scimitar. your RAW answer (unless I miss something) is "no". At 1st level when you create your character, you gain a background of your choice. Holy Water: Holy water damages undead creatures and evil outsiders almost as if it were acid. 0. Price 6,500 gp. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. When the trigger on a loaded flamethrower. I haven't heard of PF2e Remastered Voting closed r. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison. Two open stances work together. Continual Flame. Clad in Metal H: Coat an item in a metal of your choice. Saving Throw Fortitude. Feb 24, 2021, 02:45 pm. Source Core Rulebook pg. 0. 40 ft. It can move through solid objects but can't end its action within a solid object. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. Even if the spell is in your repertoire, this is a flat upgrade. To recharge 1 point in your Focus pool you need to spend 10 minutes in prayer and you can then. 0 Price 230 gpMagical bonuses to armor and weapons are few and far between in PF2E, so getting access to a better category of equipment is the best way to improve your combat effectiveness, especially at low levels. Age Category: This is the age category's name. My guess would be to make it more resistant to Dispelling by making it a higher Level? Yes. You unravel the magic behind a spell or effect. 0 price of 25 gp, the market price of a gray ioun stone with continual flame on it is 135 gp. If its font of consecrated crystal and metalwork is filled with holy water, the lamp’s light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled positive energy or energy channeled to harm evil outsiders within a 30-foot radius. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. #1. Activating either end is a standard action; activating both requires a full-round action. (each) 40 ft. Join. like fungus lantern and glow goop Optional rules for casting heightened continual flame A random light source generator 3 new magic items, like the intelligent lantern Obo the Illuminator 5 new monsters, including living prismatic sphere and radiant drake This. Each creature must attempt a Fortitude save. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Each casting of continual flame, can net you 1. A character who rests for 8 hours recovers in the following ways: Flame. This torch sheds light constantly, requiring no oxygen and generating no heat. An everburning torch is one of the most common applications of permanent magic. A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone. The spell continual flame (p. Reply. So continual flame heightened to 5th level will not be affected by a darkness spell of 4th level or lower. 5. Cavalier: No real way to convert a PF1e Cavalier to PF2e, although Fighter with both the Cavalier and Duelist Archetype starts to approach it. Signature Spell allows you to heighten (or lower, technically) a spell. It is a spell that conjures a flame in your hands that sheds light as a torch. A continual flame can be covered and hidden but not smothered or quenched. With the reduced casting time and boosted damage, you could cast Produce Flame 3 times per turn and the Multiple Attack Penalty would become a problem. Entire description of Darkness (Player's Handbook, page. It makes it harder to counteract it. Flame Wisp on the other hand is guaranteed to do some damage as long as you land a few strikes. Animals and Gear (3). Join. Bloodline shadow. No. I'd say persistent fire damage doesn't necessarily mean "burning bright". Note that light, continual flame, and darkness have effect target, not emination. Source Core Rulebook pg. This black iron lantern and chain functions as a +1 heavy flail. 1. 0. However this came from a thread where they proposed a permanent heightened continual flame on an item that would functionally make darkness spell useless, as light spells counter darkness if they are higher level. Eclipsed heightened continual flame to deal with sunlight and dispel magic. Our menu is created to cover a. shroudb. As long as it remains cursed, a creature that holds the Primordial Flame can't willingly give up possession. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. View all types of animals and gear. Big thing for the Oracle comes online at level 4: Divine Access. Or you can choose Ra and get Burning Hands, Flaming Sphere, or Threefold Aspect. 0. Fireball Breath [two-actions] (arcane, evocation, fire) The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Light. Your movements become clumsy and inexact. You feel a kinship with flames and can use them for succor and destruction. Heightened (+1) You restore an additional 1d4 HP to your allies and deal an additional 1d4 fire. )In terms of build (5lvl by far): 10 healing potions a day, easy wound removal, chalice healing for faster between-battles-recovery, Soothe and Heal scrolls for spare money when things go crap. You gain a vague glimpse of the future. 198 1. Saving Throw Fortitude. Though resting typically happens at night, a group gains the same benefits for resting during the day. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite. 316 4. the flame druid seems more straightforward, and i like the primal spell list with heal and damaging options. The burned out ioun stone is not priced in 3. School evocation [light]; Level cleric 3, sorcerer/wizard 2. If you pick up the Stoked Flame Stance feat, you get the ability to make flashing spark attacks. A 3rd level Continual Flame will still light up an area that is covered by Darkness, and will not be dispelled by the Darkness. Important feats: Scroll Thaumaturgy, Natural medicine, Ward medic, Continual recovery, Poultice preparation. Saving Throw basic Reflex. Disintegrate (6th level): Yes it's good for destroying items, but otherwise dealing damage isn't the most unique spell in existence. This would allow you to boost your spells by "providing" the components, doing things like adding 1 point of damage to an elemental spell, or boosting your caster level by 1 or more for spells of a certain school. 10 min. Among all the Ancestries in the game, 19 of them have Low-Light Vision. 18 hp at level 5 and so on, given the way focus spells work and scale in PF2e. Clouds of fog, dust, and storms float through the Plane of Air. Description. Kineticist. 618 4. Darkness H: Suppress all light in an area. That will overwhelm any and all other Darkness spells, unless the GM specifically counters your Continual Flame, and, since Continual Flame is permanent, you only need it once. Not an archetype, but snagging adopted ancestry for kobolds breath (with a mild dm caveat) is mechanically very strong for the oracle. Giant centipede venom causes severe muscle stiffness. Cleanse Air H: Make air safe. You have the option to cast Continual Flame at higher spell levels, but the spell. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. We also have a Cleric so there is a lot of overlap. Higher level magical light overcomes magical darkness of a lower level. Price 1,800 gp (plus any cost required to cast the specific spell) Spellcasting services, listed on Table 6–15, are uncommon. For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). Aspect fire. That would make it appear to be on fire and give it the benefit of providing illumination, but wouldn't grant the unbalancing extra damage that the rune would. Duration 1 minute. Hands-free, and only as stealable as any belt pouch. The flames deal 2d6 points of fire damage + 1 point per caster level (maximum +5). Traditions arcane, primal. Creation: A spell that permanently creates something physical without a material cost is usually a bit overpowered. All weapon and unarmed attacks by you. You gain the wildfire order spell. A magical flame springs up from the object, as bright as a torch. The lantern burns with a cold blue-green flame that sheds light as per a hooded lantern. An everburning torch is one of the most common applications of permanent magic. . And in PF1, even if your light got disrupted for some reason, there was nothing stopping you from casting it again. 2. Combining the physicality and technique of a warrior with the ability to cast arcane magic, you seek to perfect the art of fusing spell and strike. Continual Flame M: Makes a permanent, heatless light. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. It’s hard to find someone who can cast higher-level spells, and uncommon spells. A continual flame can be covered and hidden but not smothered or quenched. I consider daggers to be more useful for their out of combat and roleplay uses, although light hammers are up there for smashing things. 0. ago. /level: Light: 20 ft. " It was also the case in 1e that you could activate and deactivate elemental enchantments. The effect looks like a regular flame, but it creates no heat and doesn't. Or the hammer could have Continual Flame cast on it. Serithtial glows with the equivalent of a continual flame, but its wielder can extinguish or ignite this glow as a move action. Activate [two-actions] command, Interact ; Effect A bolt of flames scorches out from the relic. Help me understand what went wrong and how to improve on PF2e. New players are welcome as some of my players are making the switch from 5e to Pathfinder. Light Cantrip 1. Price 15 gp. It smells faintly of soot and glows as if lit by embers. Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection. It also has the Attack trait which means it uses MAP. 0 Utility. Evocation Light Magical. A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone. legendcallerl •. ago. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. However, "divine energy" isn't exactly a real thing, so it can have any property your GM. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). These creatures are often found in larger settlements or living alongside genies on their respective planes. At will—continual flame, cure critical wounds, greater dispel magic, remove curse, wall of fire 3/day—fire storm (DC 24), greater restoration, heal, mass cure critical wounds, quickened wall of fire Statistics Str 27, Dex 25, Con 20, Int 23, Wis 22, Cha 22 Base Atk +20; CMB +32; CMD 50Continual Recovery allows more frequent uses turning the hour wait down to 10. There's no proper "downtime". Use a non lethal attack! Persistent damage is awful if you go down. marwynn • 5 mo. 0. However, theoretically, a 2nd-level Continual Flame spell cast with a 3rd-level spell slot could create light equivalent to a torch that would partially illuminate the. " So I guess my question is that when it. Expand user menu Open settings menu Open settings menuA phoenix can self-resurrect only once per year. Joshua Bond. By necessity, the first rune must be +1 (or striking, technically, since it doesn't "require" a Potency rune like Property runes do. Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats (Impulses). Source Core Rulebook pg. 7% of all the ancestries. (Part 2 of. Source Secrets of Magic pg. 633 4. Daylight : A Continual Flame, Light, or even a torch is typically sufficient, but sometimes you need to light up larger areas like dark battlefields or massive caverns. Draconic Frenzy [two-actions] The flame drake makes two fangs Strikes and one tail Strike in any order. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Is there something I'm missing? Is there ever a reason to heighten the spell, considering all. Daylight: 60 ft. continual flame: You will probably only cast this once or twice. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. Spell 2. Also, shout out to u/lumgeon for letting me use a quote of theirs from their quick guide to oracle mysteries. This will shine through all the darkness spells of levels lower than 4 (namely 0, 1, 2 and 3) or spell-like abilities functioning like them. For OP, the rules on Bleed in the very last sentence state, "Bleed damage ends automatically. An everburning torch is one of the most common applications of permanent magic. As for not creating permanent matter without (much) cost, there actually are a couple possible exceptions that come to mind that have to do with plants and primal magic. If its font of consecrated crystal and metalwork is filled with holy water,. Prerequisites expert in Medicine. So talk me through what advantage torches have over light. A free update to the PDF! r/Pathfinder2e. Continual Flame H: A magical flame burns indefinitely. Feat 2. At. You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Source Dark Archive pg. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness. For the first time, Pathfinder Roleplaying Game 1st Edition PDFs are available on Pathfinder Infinite! 150. It's intended to resemble will-o'-the-wisps. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. This applies only to your Treat Wounds activities, not any other the patient receives. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). Could the PF2E Grease spell area be a rhomboid/quadrilateral/"slanted square" instead of a simple 10 foot square? Bottom line: is there room in the PF2E Grease spell for a different. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. A 1-inch knife can do a lot for its size. A Flaming Star lets you cast Produce Flame, which does (at the level when you can get the item) 2d4+(your spellcasting ability modifier) damage. Darkness H: Suppress all light in an area. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen . Spell 2. The Everburning Torch glows but does not burn. Requirements You are within melee reach of the opponent you attempt to Feint. Clumsy. Each Damage Roll Gets the Bonus. Each casting of continual flame, can net you 1. Class Feature 1. You take a –2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. Reziburn • 3 yr. Produce Flame for 7d4+5 (average 22) average per-action 11; energy damage; 4 times per day**, can spend a 7th level spell slot to do 14d6+5 (average 54 damage, 27 per Action) in an area. Edit: The Spell description: A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Light Form A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness). Item 15. GM in Training. Archetypes+ is now live on Foundry VTT and Pathbuilder! A massive supplement with 300+ Feats, this new book from Team+ brings you expansions to 20 archetypes and adds 5 brand new ones- from the coveted D100 Wellspring Surge Table to Clowns, Vikings, Bullet Dancers and more. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. Attacks with the fountain are melee touch attacks. I have no ideas why one would use them, since Light is a cantrip and can be heightened at will. ago. Domain Spell Fire Ray; Advanced Domain Spell Flame Barrier. A magical flame springs up from the object, as bright as a torch. When you activate the sword to cast produce flame, the spell is 9th level. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. Traditions arcane, divine, primal. You don't have to learn magic to use. 40 ft. 99 Bundle price: $2. Flametech Heating specializes in new or existing wood and gas fireplace, stove and heating installatFlameSmart Heating Ltd. • 1 yr. Item 1. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes: The spells target an object, rather than stating an emanation. Two Olympic medallists, Catriona le May Doan and Simon Whitfield, ran the first leg of the relay together. EDIT: Continual is not conceptually compatible with Instantaneous or Momentary. Firework, Flame Fountain. The adventuring day generally stops when you can't keep healing in combat. Cast [two-actions] somatic, verbal. There's no Activate action on a torch, you need to have some way to set it on fire. Some are whispered in secret, passed down from a priest to trusted acolytes or scribed in tomes left behind by splinter factions. Good: Introduces the new concepts that 2nd Edition wants to show in a way that feels like traditional adventures. And ten feet's a bigger area than you'd think; look at just about any room in your house. Cauterize Wounds: Seal bleeding wounds with flame. Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton. Although this is just a candle, it gives an indication for how powerful WotC think an item with similar properties may be; namely, not at all (considering this is a common, minor, magic item). This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. For example, Dispel Magic needs to be heightened to counteract a spell of. When used on an item, this spell increases its price as it adds a permanent item property. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make. Either way, they can gain the benefits of resting only once every 24 hours. When you want dark, revert it. * - (ruby dust worth 50 gp, which the spell consumes) So, if you have a Continual Flame heightened to 5th level, it won't be suppressed by a 4th level Darkness spell. Produce Flame is is two actions regardless of if its melee or ranged. 584 4. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Amp You project pure heat that causes a target to combust. Continual Flame H: A magical flame burns indefinitely. The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. Beacon in the Dark (PF2e) Regular price: $3. Cup of Dust Y: Causes a creature to become dehydrated. A character must rest for 8 hours a day. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Apparently Michael Sayre has personally confirmed to the foundry pf2e system devs that Bless and Bane are auras!. Bonus round: use Heighten Spell to about 4th level so your light pouch trumps deeper darkness. Cast [two-actions] somatic, verbal. Each background listed here grants two ability boosts, a skill feat, and the trained proficiency rank in two skills, one of which is a Lore skill. As useful as dexterity is otherwise, this still feels like a bad tradeoff and low damage for. You surround yourself with a combustible aura. Backgrounds. Increase the persistent damage on a critical hit to 2d10. When you light the fuse (a move action), it creates a 3-foot-long, blazing fountain of red-hot fiery sparks. Darkvision H: See in the dark. All weapon and unarmed attacks by you. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame. Prerequisite(s) Musetouched. I consider daggers to be more useful for their out of combat and roleplay uses, although light hammers are up there for smashing things. The DC of the dispel check is 11 + the caster. Continual flame, as the name suggests, has a permanent effect. This speaks to its advantages.